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[Around the World] Europe Offers Lessons On Giving Subscribers What They Want Jonathan Sheena November/December 2003
For years, developers worldwide have toiled to realize a seemingly simple dream: to deliver the Web anytime and anywhere. Yet recent history is rife with examples of applications that have failed to fulfill this dream. Connected PDAs, WAP-enabled 'smart phones,' and hiptop Java devices have all created sensational buzz. But they didn't live up to their own hype as the next great "mobile Internet appliance." To the techno-crat, today's mobile landscape is bleak. Around the globe, deployments of next-generation wireless networks have been delayed for years. Each month, billions of SMS messages race around Europe. Meanwhile, the latest Java-enabled whiz-bang lies dormant. Despite it all, many wireless developers are still frantically recreating the wired world for wireless devices. More often than not, they're trying to fit the square peg of the desktop Internet into the round hole of a mobile device. Our counterparts in Europe, however, are taking a different approach. They're creating mobile applications that subscribers not only want, but that they actually use. These developers have changed their focus to acknowledge a simple truth: Today's mobile world can be effectively used as an extension of the rest of the worldrather than as a replacement. The most successful developers are creating mobile applications that build on existing user behavior. They acknowledge that mobile applications can be built to bridge the gap between wired or traditional media and "on-the-road" behavior. This thinking takes a huge departure from traditional Web application development. In addition, successful European developers are guided by a deep understanding of their audience. They also consider the real-world problems that they're trying to solve and the capabilities of the devices in the marketplace. This understanding can be distilled into three principles of mobile application development, which we call the "ARC" method. The ARC method is a set of guidelines for mobile application design. It's not a silver bullet; Garbage in still means garbage out. But it can help the developer avoid some of the pitfalls of the overzealous. See for yourself:
Mobile applications are all different. As a result, they require different approaches. ARC thinking helps ignore the hype. The resulting guidelines help developers build mobile applications that work while providing usefulness today. |
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